![]() Trying to hide on the top or bottom? It'll either try to ram you into either itself or the containment lasers, forcing you back to the center, or it'll move to the left and fire 7 lasers behind itself. Many a life has been lost on this attack. Destroying the 2 front cores is when things get really bad Now, the reflecting lasers are swapped with an extremely fast Beam Spam. First of all, it fires 2 large containment lasers followed by fast reflecting lasers, limiting movement. III is one of the most infamous bosses in Gradius III Arcade, itself considered one of the hardest games in the series. Gradius III -Densetsu kara Shinwa e-The title literally translates to "From Legend to Myth", and you pretty much have to be a "myth" to take on bosses from what may well be the hardest game in the series. While this boss doesn't actually comes back in V, it has an even stronger variant that not only has multiple spinning cores, but also fires lasers whenever it spins its shields and guns to go along with the missiles, some of which will explode and create a spreadshot. Covered Core from II fires missiles willy-nilly while covering (hence its name) its core with 3 layers of fast-moving shells. ![]() ![]() Thankfully, ports of this game that aren't arcade-perfect tone this boss down. It's a trio of cores that shoot out bouncing bullets that quickly fill the screen and can overwhelm any player. In the arcade versions, the Stage 4 boss is just utter nonsense.Oh, and several of these bosses are invincible (Club in non-NES versions of Gradius II, Shadow Gear in Gradius III AC, Sol in Gradius Gaiden, to name a few), meaning that the only way out is to survive until it leaves. Starting with Gradius II, nearly every game has one boss in the "enemy base" stage (usually the last or second-to-last stage) where a giant screen-filling mech appears and you must maneuver your way around it, while regular enemies continue to harass you and become even deadlier due to your limited breathing room.Wake Up Call Bosses are still not allowed unless they really stick out, however. However, a quote from the main trope page: "Final Boss and Wake-Up Call Boss cannot be That One Boss without being overly hard by their standards." As the standard for final bosses in this game is " defenseless", and it's easier to count how many bosses do fight back, difficult Gradius final bosses can qualify for this trope. Special note regarding this page: Normally, Final Bosses normally do not qualify for this trope. And no, despite the series being the inventor of Konami Code, equipping with it does not save you. Not helped by this is that in most games, dying to a boss takes you back to right before the boss, with barely any powerup items to re-arm yourself with. AND YOU!As an arcade Shoot 'Em Up series, Gradius has its fair share of bosses of outstanding difficulty.
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